The two groups that presented last both provided an interesting and fascinating insight into the nintendo wii console, as well as new competition from microsoft's project natal and sony in regards to different takes and advancements on the wii remote.
I agree in the comment that focusing on physical exertion alone is not what makes a good game, a good story, characters and concept are all things I look for most when playing a game.
Whilst the wii's focus is on movement and pysical activity and xbox 360/PS3 is on graphics and realism, I believe that the fundamental elements that make a game are sometimes forgotten.
Look at zelda: ocarina of time for instance. The game came out in 1998 and still is one of the most highly acclaimed games of all time, not because of fancy realistic graphics or physical exertion, but because of its story and the fact that it was genuinely fun and enjoyable to play.
Jayden.G
TEAM M
Wednesday, March 24, 2010
Monday, March 8, 2010
Physical 'exertion' games - an introduction
Hello and welcome to my blog on all things physical. For games, that is.
A comment about the topic of the first class: Physical or 'Exertion' Games:
Until recently, a game was viewed by society to be something that could only be played in front of a television or computer screen involving little to no physical player interaction besides hand movement on a controller.
Today, we see games being made and targeted for a much broader range of age and gender demographics.
No longer is the target audience for a particular game limited to children or teenage males.
Now, there are dance games, pet games, brain training games, a list of all the types of games that are being made are almost endless.
This is where I believe the physical or 'exertion' game has a place in today's society.
People are working longer hours then ever before and often don't have time available to go out and play a sport or work out at the gym.
Obesity is constantly talked about in the media, and physical games give people the opportunity to be fit and healthy with the added convenience of not having to leave the home.
In addition to the health benefits, physical games aim to mix fun and interactivity with convenience. Because of this, working out and exercising will no longer feel like a chore.
At least, these are the aims or goals that many physical games set out to achieve.
I do believe there is a fair way to go before these games take the place of playing the real thing, however there is little doubt that is the direction we are heading towards with the continual rapid development and improvements in motion sensing technology.
Thankyou very much Floyd for the first class last week and much looking forward to this week's class.
A comment about the topic of the first class: Physical or 'Exertion' Games:
Until recently, a game was viewed by society to be something that could only be played in front of a television or computer screen involving little to no physical player interaction besides hand movement on a controller.
Today, we see games being made and targeted for a much broader range of age and gender demographics.
No longer is the target audience for a particular game limited to children or teenage males.
Now, there are dance games, pet games, brain training games, a list of all the types of games that are being made are almost endless.
This is where I believe the physical or 'exertion' game has a place in today's society.
People are working longer hours then ever before and often don't have time available to go out and play a sport or work out at the gym.
Obesity is constantly talked about in the media, and physical games give people the opportunity to be fit and healthy with the added convenience of not having to leave the home.
In addition to the health benefits, physical games aim to mix fun and interactivity with convenience. Because of this, working out and exercising will no longer feel like a chore.
At least, these are the aims or goals that many physical games set out to achieve.
I do believe there is a fair way to go before these games take the place of playing the real thing, however there is little doubt that is the direction we are heading towards with the continual rapid development and improvements in motion sensing technology.
Thankyou very much Floyd for the first class last week and much looking forward to this week's class.
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